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   ██                                                                       ██
  █▌                    -   FUN ON THE TERMINAL PART 3  -                    █▌
 █▌                CREATE ASCII ART AND ANSI ART IN YOUR TERMINAL:            █▌
 █                                                                            ▐▌
 █ NOTES:                                                                     ▐▌
 █ 1.) If you aren't familiar with command lines ending with: \ Read HERE.    ▐▌
 █     Do NOT add a space at the end of the \ or the cmd won't work.          ▐▌
 █ 2.) Not in color when the examples shown are in color?: Read HERE.         ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ CACA - IMAGE TO ASCII ART TO VARIOUS FORMATS                               ▐▌
 █ ANSILOVE/PHP - ANSI TO PNG                                                 ▐▌
 █ CONVERT ANIMATED ANSI ART, ANSIMATION, TO GIF - ANSI2GIF                   ▐▌
 █                                                                            ▐▌
 █ JP2A - IMAGE TO ASCII ART DIRECT FROM WEB (LINUX & MAC)                    ▐▌
 █   COMPARE JP2A WITH CACA'S IMG2TXT                                         ▐▌
 █                                                                            ▐▌
 █ IMAGE MAGICK - CONVERT (LINUX, MAC, WINDOWS, iOS)                          ▐▌
 █                                                                            ▐▌
 █ AA-LIB - AVIEW - IMAGE TO ASCII ART TO VARIOUS FORMATS                     ▐▌
 █   AA-LIB - COMPARE AVIEW WITH JP2A & CACA'S IMG2TXT                        ▐▌
 █                                                                            ▐▌
 █ RANDOM IMAGE TO ASCII ART ON YOUR MOTD                                     ▐▌
 █                                                                            ▐▌
 █ A2PNG - PLAIN ASCII TEXT TO PNG (LINUX & MAC OS X)                         ▐▌
 █ A2PNG - HTML ASCII ART TO PNG (LINUX & MAC OS X)                           ▐▌
 █                                                                            ▐▌
 █ AA-LIB - AA3D - ASCII-ART 3D STEREOGRAM GENERATOR                          ▐▌
 █                                                                            ▐▌
 █ ASCII ART GRAY SCALE & MINI ANSI ART CHART                                 ▐▌
 █ ASCII ART TEASER                                                           ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ CACA - IMAGE TO ASCII ART TO VARIOUS FORMATS:                              ▐▌
 █ `````````````````````````````````````````````                              ▐▌
 █ Install Caca-utils if you haven't. Debian package info is HERE:            ▐▌
 █ su                                                                         ▐▌
 █ aptitude install caca-utils                                                ▐▌
 █ y                                                                          ▐▌
 █ exit                                                                       ▐▌
 █                                                                            ▐▌
 █ Included with caca-utils is 'img2txt', "converts images to colour ASCII    ▐▌
 █ characters and outputs them to text-based coloured files." "The default    ▐▌
 █ output format is standard ANSI coloured text." (To view what else is       ▐▌
 █ included with caca-utils visit my 'TERMINAL FUN 2 - VIEW ASCII ART' on     ▐▌
 █ the left menu under 'GEEK FUN'.)                                           ▐▌
 █                                                                            ▐▌
 █ So lets convert an image to ASCII art on the terminal, for example these   ▐▌
 █ two images:                                                                ▐▌
 █                                                                            ▐▌
                 mewbie            blueeyed
 █                                                                            ▐▌
 █ If you haven't done already earlier, create a directory for some images    ▐▌
 █ and download the examples to your shell if you don't have any handy:       ▐▌
 █ cd ~ && mkdir images && cd images                                          ▐▌
 █ wget http://mewbies.com/geek_fun_files/mewbie.jpg                          ▐▌
 █ wget http://mewbies.com/geek_fun_files/blueeyedblackkitten.jpg             ▐▌
 █                                                                            ▐▌
 █ OUTPUT IMAGE AS ANSI ART TO TERMINAL:                                      ▐▌
 █ To convert the image to ASCII art, output to your terminal:                ▐▌
 █ img2txt mewbie.jpg or img2txt blueeyedblackkitten.jpg                      ▐▌
 █ Below is the screen shot of each, click on each to view full size:         ▐▌
 █                                                                            ▐▌
                   mewbie            blueeyed
 █                                                                            ▐▌
 █ TGA:                                                                       ▐▌
 █ img2txt --format=tga mewbie.jpg > mewbie.tga                               ▐▌
 █ img2txt --format=tga blueeyedblackkitten.jpg > blueeyedblackkitten.tga     ▐▌
 █ Could use some tweaking: man img2txt                                       ▐▌
 █ Here are the results in .tga, click on each to view full size:             ▐▌
 █                                                                            ▐▌
                   mewbie            blueeyed
 █                                                                            ▐▌
 █ SVG:                                                                       ▐▌
 █ img2txt --format=svg mewbie.jpg > mewbie.svg                               ▐▌
 █ img2txt --format=svg blueeyedblackkitten.jpg > blueeyedblackkitten.svg     ▐▌
 █ HERE & HERE are the results. A .svg file is viewable in most browsers.     ▐▌
 █                                                                            ▐▌
 █ HTML:                                                                      ▐▌
 █ Note: Width does not equate pixels, it is the number of characters/columns.▐▌
 █ Default is 60.                                                             ▐▌
 █ img2txt -W 74 -f html mewbie.jpg > mewbie.jpg.htm                          ▐▌
 █ img2txt -W 74 -f html blueeyedblackkitten.jpg > blueeyedblackkitten.htm    ▐▌
 █                                                                            ▐▌
 █ HERE, HERE & HERE are the results.                                         ▐▌
 █ The 2nd one I used a transparent background to demonstrate the difference; ▐▌
 █ background doesn't have the added effects.                                 ▐▌
 █                                                                            ▐▌
 █ ANSI ART:                                                                  ▐▌
 █ img2txt mewbie.jpg > mewbie.ans                                            ▐▌
 █ To view this: cat mewbie.ans                                               ▐▌
 █ HERE is the file if you want to view it (right click, save as).            ▐▌
 █                                                                            ▐▌
 █ To view an .ans in Windows I use ACiDView or PabloDraw. The .ans that I    ▐▌
 █ created though doesn't blink as it does in cat using ACiDView. HERE is a   ▐▌
 █ .gif of mewbie.ans showing what it looks like using cat. The .gif was      ▐▌
 █ created using ansi2gif.                                                    ▐▌
 █                                                                            ▐▌
 █ Note: The .ans files included in typical Artpacks do not work on Linux     ▐▌
 █ using cat (at least not the ones that I tried) as many of these files are  ▐▌
 █ created in Windows. I have read that there is a method, I have yet to try  ▐▌
 █ it. If you want to HERE might be a good start.                             ▐▌
 █ BUT I see on on caca's site HERE it states "ANSI to PNG" - sorry to say I  ▐▌
 █ did not figure out how to do that using caca. :/?. No worries; we'll       ▐▌
 █ use ansilove, next section below, to do that :)                            ▐▌
 █                                                                            ▐▌
 █ For more formats and many more variables:                                  ▐▌
 █ man img2txt                                                                ▐▌
 █ Press q to quit man page                                                   ▐▌
 █ Some other libcaca's links; Source with branches/trunk, caca.php, and      ▐▌
 █ caca perl.                                                                 ▐▌
 █                                                                            ▐▌
 █ By the way HERE is an online converter with a number of variables you can  ▐▌
 █ set. Once converted click on View Gallery to view yours. HERE is another.  ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ ANSILOVE/PHP - ANSI TO PNG:                                                ▐▌
 █ ```````````````````````````                                                ▐▌
 █ "Ansilove is a set of tools to convert ANSi and artscene-related file      ▐▌
 █ formats into PNG images, supporting ANSi (.ANS), PCBOARD (.PCB), BiNARY    ▐▌
 █ (.BIN), ADF (.ADF), iDF (.IDF), TUNDRA (.TND) and XBiN (.XB) formats. It   ▐▌
 █ includes an all purposes command line converter, along with a library to   ▐▌
 █ use on web pages for doing "on the fly" conversions. It is written in PHP. ▐▌
 █ Ansilove doesn't require any Web server : you can use the bundled command  ▐▌
 █ line converter to convert files locally on your computer."                 ▐▌
 █ ANSILove logo by the author Frederic Cambus aka Cleaner:                   ▐▌
 █                                                                            ▐▌
                    ansilove
 █                                                                            ▐▌
 █ (btw Cleaner's site has more gorgeous ANSI art works.)                     ▐▌
 █                                                                            ▐▌
 █ PREREQUISITE:                                                              ▐▌
 █ PHP                                                                        ▐▌
 █                                                                            ▐▌
 █ ANSILOVE:                                                                  ▐▌
 █ cd ~                                                                       ▐▌
 █ wget http://downloads.sourceforge.net/project/ansilove/ansilove-php/1.10/ansilove-php-1.10.tar.gztar xvfz ansilove-php-1.10.tar.gz && cd ansilove-php-1.10                  ▐▌
 █                                                                            ▐▌
 █ COMMAND LINE USAGE:                                                        ▐▌
 █ ./ansilove                                                                 ▐▌
 █ cat documentation/ansilove.txt | less                                      ▐▌
 █ q                                                                          ▐▌
 █ ansilove inputfile columns (.BIN only) font bits icecolors                 ▐▌
 █ If no options are specified, default settings are used : 80x25, 8-bit font ▐▌
 █ and iCE colors turned off.                                                 ▐▌
 █ If no columns are specified for .BIN, default value is 160.                ▐▌
 █                                                                            ▐▌
 █ So let's try it with an included .ans file:                                ▐▌
 █ ls ansis/                                                                  ▐▌
 █ ./ansilove 'ansis/cl!-al02.ans'                                            ▐▌
 █ If you installed caca-utils you can view it:                               ▐▌
 █ cacaview 'ansis/cl!-al02.ans.png'                                          ▐▌
 █ q                                                                          ▐▌
 █ Result; click on the image above.                                          ▐▌
 █                                                                            ▐▌
 █ Lets try it with one from CRO by m0 (cro-20_mag.zip) (also can view it     ▐▌
 █ HERE playing in the Windows' viewer ACiDView):                             ▐▌
 █ cd ansis                                                                   ▐▌
 █ wget http://mewbies.com/geek_fun_files/ansilove/m0-jana.ans                ▐▌
 █ cd ..                                                                      ▐▌
 █ ./ansilove ansis/m0-jana.ans                                               ▐▌
 █ cacaview ansis/m0-jana.ans.png                                             ▐▌
 █ Thumbnail:                                                                 ▐▌
 █ ./ansilove 'ansis/m0-jana.ans' 80x25 thumbnail                             ▐▌
 █ Results:                                                                   ▐▌
                                   ansilove
 █                                                                            ▐▌
 █ Or view the results HERE using Ansilove live on the web.                   ▐▌
 █                                                                            ▐▌
 █ Ansilove also works purrrfectly on .nfo files.                             ▐▌
 █                                                                            ▐▌
 █ WEB USAGE:                                                                 ▐▌
 █ If you don't have root or a shell, just extract the files, then upload the ▐▌
 █ files needed to your webserver, you don't need root or special perms.      ▐▌
 █ In a shell:                                                                ▐▌
 █ su                                                                         ▐▌
 █ cp ansilove-php-1.10.tar.gz /var/www/                                      ▐▌
 █ cd /var/www/                                                               ▐▌
 █ tar xvfz ansilove-php-1.10.tar.gz                                          ▐▌
 █ mv ansilove-php-1.10 ansilove                                              ▐▌
 █ rm ansilove-php-1.10.tar.gz && cd ansilove                                 ▐▌
 █ rm the not essential files and directories:                                ▐▌
 █ rm ansilove ansilove.bat AUTHORS ChangeLog file_id.diz LICENSE \           ▐▌
 █ README.md THANKS TODO                                                      ▐▌
 █ rm documentation -rf                                                       ▐▌
 █                                                                            ▐▌
 █ Test examples, go to:                                                      ▐▌
 █ http://yoursite.com/ansilove/examples/ansilove.html                        ▐▌
 █ http://yoursite.com/ansilove/examples/thumbnails.html                      ▐▌
 █ View it live HERE and thumbnail rendering HERE.                            ▐▌
 █                                                                            ▐▌
 █ Read HERE how to set it up in your PHP source (or your local copy;         ▐▌
 █ ansilove-php-1.10/documentation/)                                          ▐▌
 █                                                                            ▐▌
 █ Ansilove ported to C so that it may used as a command line tool /usr/bin   ▐▌
 █ ANsiLove/C HERE.                                                           ▐▌
 █ By the same author is Ansigo - a simple ANSi to PNG converter written in   ▐▌
 █ pure Go. It converts files containing ANSi sequences (.ANS) into PNG       ▐▌
 █ images. He even offers a Windows binary.                                   ▐▌
 █                                                                            ▐▌
 █ sixteencolors.net is a beautifully, no make that ¡gorgeously! done site    ▐▌
 █ that has a fantastic archive of artpacks containing text based artwork     ▐▌
 █ (ansi, nfo, diz, txt, etc). A few other gorgeous ASCII / ANSI sites I've   ▐▌
 █ come across: asciiarena.com, entropybbs.co.nz and cleaner.untergrund.net.  ▐▌
 █ If I had an Android device I would try out Artpacks.org app and LunaTerm.  ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ CONVERT ANIMATED ANSI ART, ANSIMATION, TO GIF - ANSI2GIF:                  ▐▌
 █ `````````````````````````````````````````````````````````                  ▐▌
 █ Ansi2gif "will take BBS "ansi" files, and create graphical output in       ▐▌
 █ either gif, png, or eps formats. It will even create animated gifs of      ▐▌
 █ animated ansis. Blinking ansis also can be created as animated gifs." His  ▐▌
 █ gallery shows many ANSI art works converted to images. I love ansi2gif and ▐▌
 █ the idea of it. It does have its issues with larger more modern ANSI art   ▐▌
 █ than the authors examples provided. I'll show some; maybe a bit overboard  ▐▌
 █ with this tutorial but I love ansi2gif so much :) /me hugs my ansi2gif     ▐▌
 █ (This isn't creating ASCII art, as this page is about, but I wanted it     ▐▌
 █ with the other ANSI programs.)                                             ▐▌
 █                                                                            ▐▌
 █ 'Bucolic Alien Attack' by the author Vince Weaver aka Deater:              ▐▌
 █                                                                            ▐▌
              ansi2gif
 █                                                                            ▐▌
 █ PREREQUISITES:                                                             ▐▌
 █ GD library development version (you need all the include files to compile  ▐▌
 █ the programs) and compiler gcc. Install those that you need:               ▐▌
 █ aptitude install libgd2-xpm-dev gcc                                        ▐▌
 █ Note: When I installed libgd2-xpm-dev it insisted to remove sun-java-xxx   ▐▌
 █ first. I finally gave in then re-installed them back after without a hitch.▐▌
 █                                                                            ▐▌
 █ If you are prompted with a screen that ends with:                          ▐▌
 █ /tmp/tmpm9suD2 (END)                                                       ▐▌
 █ Press q to continue after reading it.                                      ▐▌
 █ exit                                                                       ▐▌
 █                                                                            ▐▌
 █ Check the path of your 'gd.h' is the same as on Makefile or you will       ▐▌
 █ receive the error:  error: gd.h: No such file or directory                 ▐▌
 █ ls /usr/include | grep gd                                                  ▐▌
 █ If gd.h is not there then look here:                                       ▐▌
 █ ls /usr/lib | grep gd                                                      ▐▌
 █ If your gd.h is in another location you will need to edit 'Makefile' to    ▐▌
 █ reflect the correct path.                                                  ▐▌
 █ (If you don't have gd.h then first check that you have installed the GD    ▐▌
 █ library 'development' version.)                                            ▐▌
 █                                                                            ▐▌
 █ ANSI2GIF:                                                                  ▐▌
 █ cd ~                                                                       ▐▌
 █ wget http://www.deater.net/weave/vmwprod/ansi2gif/ansi2gif-0.9.14.tar.gz   ▐▌
 █ tar xvfz ansi2gif-0.9.14.tar.gz && cd ansi2gif-0.9.14                      ▐▌
 █                                                                            ▐▌
 █ CHANGE DEFAULT FONT:                                                       ▐▌
 █ Optional - The author, Vince Weaver, has included sample_fonts that can be ▐▌
 █ used as ansi2gif's default font. You can skip this step if you don't want  ▐▌
 █ to use a different font. I wish he had included a preview image of the     ▐▌
 █ fonts, so I'm leaving mine at default, but if you want to:                 ▐▌
 █ cd sample_fonts && cat README                                              ▐▌
 █ make                                                                       ▐▌
 █ Replace 'font.fnt' with the .fnt you want to use in the directory:         ▐▌
 █ ls                                                                         ▐▌
 █ font2include font.fnt > default_font.h                                     ▐▌
 █ cp default_font.h ~/ansi2gif-0.9.14/default_font.h                         ▐▌
 █ cd ..                                                                      ▐▌
 █                                                                            ▐▌
 █ COMPILE & INSTALL ANSI2GIF:                                                ▐▌
 █ cat README                                                                 ▐▌
 █ make                                                                       ▐▌
 █ su                                                                         ▐▌
 █ make install                                                               ▐▌
 █ Output ends with (installs three different programs\binaries):             ▐▌
 █ cp ansi2gif /usr/local/bin                                                 ▐▌
 █ cp ansi2png /usr/local/bin                                                 ▐▌
 █ cp ansi2eps /usr/local/bin                                                 ▐▌
 █                                                                            ▐▌
 █ exit                                                                       ▐▌
 █ ansi2gif -h                                                                ▐▌
 █                                                                            ▐▌
 █ EXAMPLES:                                                                  ▐▌
 █ Included with ansi2gif are some 'example_ansi's:                           ▐▌
 █ cd example_ansi && ls                                                      ▐▌
 █ linux_logo_output  utopia21.ans  utopia24.ans  utopia_blink.ans            ▐▌
 █                                                                            ▐▌
 █ If the ANSI art work is animated or blinking ansi2gif will let you know if ▐▌
 █ you didn't select the correct option. For example:                         ▐▌
 █ ansi2gif utopia_blink.ans utopia_blink.ans.gif                             ▐▌
 █ Output: Run as ansi2gif                                                    ▐▌
 █ Warning!  A blinking color code was used.  To display blinking ansis you   ▐▌
 █           to run with the --blink option to create an animated gif.        ▐▌
 █                                                                            ▐▌
 █ And the same with an animated ANSI so lets add the blinking switch:        ▐▌
 █ ansi2gif -b utopia_blink.ans utopia_blink.ans.gif                          ▐▌
 █ ansi2gif linux_logo_output linux_logo_output.gif                           ▐▌
 █ HERE are the results for linux_logo_output.gif and utopia_blink.ans.gif.   ▐▌
 █                                                                            ▐▌
 █ Animated with -t timing delay switch:                                      ▐▌
 █ ansi2gif -t 2 -a utopia21.ans utopia21-2.ans.gif                           ▐▌
 █ The resulting .gif is the one the above. Refresh page to view it           ▐▌
 █ playing / animation or click on it for original size.                      ▐▌
 █                                                                            ▐▌
 █ TIMING DELAY:                                                              ▐▌
 █ I spent quite a bit of time trying different '-t' time delay settings.     ▐▌
 █ My findings were, apologies if wrong, or something broken in my settings:  ▐▌
 █ -t 2, '2' is the least amount of delay; fastest play setting possible.     ▐▌
 █ -t 3 is slower than 2. 4 - 9 are even slower respectively.                 ▐▌
 █ Okay that makes sense... but                                               ▐▌
 █ -t 1, 0.1, 10.0 produce the same delay and all are slower than 2 - 9.      ▐▌
 █ -t 11 - onwards are progressively slower.                                  ▐▌
 █ Therefore in summary 1, 0.1 = 10, there isn't a 1 or <.                    ▐▌
 █                                                                            ▐▌
 █ If that is confusing, from least delay to greater delay (slower play):     ▐▌
 █ 2, 3, 4, 5, 6, 7, 8, 9, [0.1, 1, 10], 11, 12 ... and so on.                ▐▌
 █                                                                            ▐▌
 █ HERE (five gifs) is a visual to compare delays of the results:             ▐▌
 █ ansi2gif -t 2 -a utopia24.ans utopia24-2.ans.gif                           ▐▌
 █ ansi2gif -t 6 -a utopia24.ans utopia24-6.ans.gif                           ▐▌
 █ ansi2gif -t 1 -a utopia24.ans utopia24-1.ans.gif                           ▐▌
 █ ansi2gif -t 10 -a utopia24.ans utopia24-10.ans.gif                         ▐▌
 █ ansi2gif -t 11 -a utopia24.ans utopia24-11.ans.gif                         ▐▌
 █                                                                            ▐▌
 █ VIEWING THE EXAMPLE ANSI FILES & CREATED GIF NOTES:                        ▐▌
 █ 1. The included ANSI art (.ans) in Windows using ACiDView does not show    ▐▌
 █    the animation or blinking, PabloDrawdoes.                               ▐▌
 █ 2. The best viewers for myself in WinXP to view the created 'animated'     ▐▌
 █    .gifs are web browsers: Firefox, Comodo Dragon, or Google Chrome. Just  ▐▌
 █    paste into the URL window the path to your directory containing the     ▐▌
 █    gifs then click on the one that you want to view. This did not work     ▐▌
 █    with IE, Opera or Safari. They did not work properly in any viewers     ▐▌
 █    or GFX (graphic) gif programs that I tried.                             ▐▌
 █ 3. In Linux asciiview can load the blinking .gifs but couldn't load the    ▐▌
 █    animated gifs either (other gifs asciiview can load but it will only    ▐▌
 █    show the first frame).                                                  ▐▌
 █                                                                            ▐▌
 █ OTHER ANSI ART - TROUBLE SHOOTING:                                         ▐▌
 █ Lets try ansi2gif on other ANSI art to demonstrate some problems you might ▐▌
 █ run into. Included is one I made using img2txt and two others from         ▐▌
 █ ACiD Productions (acdu0195.zip):                                           ▐▌
 █ wget http://mewbies.com/geek_fun_files/ansi2gif/ansitest.zip               ▐▌
 █ unzip ansitest.zip                                                         ▐▌
 █ ansi2gif -b mewbie.ans mewbie.ans.gif                                      ▐▌
 █ Output: Error!  Scrolled past maximum y_size of 25!                        ▐▌
 █                                                                            ▐▌
 █ This is the old school size of 25 lines (by 80 columns). So we use the     ▐▌
 █ auto switch for ansi2gif to calculate it:                                  ▐▌
 █ ansi2gif -b --ysize auto mewbie.ans mewbie.ans.gif                         ▐▌
 █ HERE is the result.                                                        ▐▌
 █ 1. As you can the ANSI art isn't 80 columns wide, so the balance of the    ▐▌
 █ columns are filled with black. Unfortunately --xsize auto isn't supported. ▐▌
 █ 2. It counted a 'Return' at the last line as a line (?) so it added an     ▐▌
 █ extra line at the bottom.                                                  ▐▌
 █ So count the number of lines in it:                                        ▐▌
 █ wc -l mewbie.ans                                                           ▐▌
 █ 36 mewbie.ans                                                              ▐▌
 █ ansi2gif -b -y 36 mewbie.ans mewbie-36_lines.ans.gif                       ▐▌
 █ Perfect for -y, HERE is the result.                                        ▐▌
 █                                                                            ▐▌ 
 █ To figure out column width without using a 3rd party soft I don't know     ▐▌
 █ how, but the gif it created is 640 pixels wide, extra columns/black on the ▐▌
 █ side is 160 pixels therefore me thinks: 80 ÷ 640 × 160 = 20, 80 - 20:      ▐▌
 █ ansi2gif -b -y 36 -x 60 mewbie.ans mewbie_36x60.ans.gif                    ▐▌
 █ HERE is the results, poor kitty.                                           ▐▌
 █ ansi2gif -b -y auto -x 60 mewbie.ans mewbie_autox60.ans.gif                ▐▌
 █ Note the output: Found maximum y of 73                                     ▐▌
 █ HERE is the results, ack.                                                  ▐▌
 █                                                                            ▐▌
 █ Next:                                                                      ▐▌
 █ This ANSI contains both blinking and animated so ansi2 gif will not work   ▐▌
 █ on it:                                                                     ▐▌
 █ ansi2gif -a -b CE-ACD95.ANS CE-ACD95.ANS.gif                               ▐▌
 █ ansi2gif -a CE-ACD95.ANS CE-ACD95.ANS.gif                                  ▐▌
 █ ansi2gif -b CE-ACD95.ANS CE-ACD95.ANS.gif                                  ▐▌
 █ It will though produce the last frame, HERE is the result if curious.      ▐▌
 █                                                                            ▐▌
 █ Next:                                                                      ▐▌
 █ Lets end with one that works, very nicely at that. (It would take          ▐▌
 █ thirty-four minutes to play complete if we use -t 1 (0.1, 10)).            ▐▌
 █ ansi2gif -a -y auto -t 2 BK-DOI.ANS BK-DOI.ANS.gif                         ▐▌
 █ This will take 18.5 minutes to play complete.                              ▐▌
 █ HERE is the result.                                                        ▐▌
 █ (Note: wc -l rarely works on ANSI art to figure out line count for         ▐▌
 █ finished art. Case in point the above is 803 lines, ansi2gif creates it,   ▐▌
 █ properly, as 338 lines.)                                                   ▐▌
 █                                                                            ▐▌
 █ And if you can't wait for the gif to play completely to view it:           ▐▌
 █ ansi2png -y auto BK-DOI.ANS BK-DOI.ANS.png                                 ▐▌
 █ (ignore warning about animate)                                             ▐▌
 █ or                                                                         ▐▌
 █ ansi2eps -y auto BK-DOI.ANS BK-DOI.ANS.eps                                 ▐▌
 █ HERE or HERE (eps) are the results.                                        ▐▌
 █ And a video of the same file created using ACiDView 'Save as AVI':         ▐▌
 █                                                                            ▐▌
          
 █                                                                            ▐▌
 █ SCRIPT TO CONVERT A COLLECTION OF ANSI ART FILES:                          ▐▌
 █ The author was so kind to provide for download the ANSI files he created,  ▐▌
 █ with a script to convert all the .ans files into .gifs with just one cmd   ▐▌
 █ line. This script could easily be edited to convert your own ANSI          ▐▌
 █ collection easily:                                                         ▐▌
 █ wget http://www.deater.net/weave/cool/vmw_ansi.tgz                         ▐▌
 █ tar xvzf vmw_ansi.tgz && cd ansi_art                                       ▐▌
 █ cat README                                                                 ▐▌
 █ We to need to edit the script 'make.gifs' or it won't work:                ▐▌
 █ pico make.gifs                                                             ▐▌
 █ This line:                                                                 ▐▌
 █ ANSI2GIF=../ansi2gif-0.9.11/ansi2gif                                       ▐▌
 █ Edit path to where your 'ansi2gif' is, for example:                        ▐▌
 █ ANSI2GIF=/usr/local/bin/ansi2gif                                           ▐▌
 █                                                                            ▐▌
 █ Save changes, then run the script:                                         ▐▌
 █ ./make.gifs                                                                ▐▌
 █ It will create a new directory 'gifs' containing the results sorted by     ▐▌
 █ style in each directory. Sweet :)                                          ▐▌
 █                                                                            ▐▌
 █ ANSI2GIF WISH LIST                                                         ▐▌                                             
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ JP2A - IMAGE TO ASCII ART DIRECT FROM WEB (LINUX & MAC):                   ▐▌
 █ ````````````````````````````````````````````````````````                   ▐▌
 █ jp2a is a utility to convert JPG images to ASCII art with or without ANSI  ▐▌
 █ colors. jp2a can download a JPG from the web, convert to ASCII and output  ▐▌
 █ results on your terminal instantly. jp2a site is HERE. For formats other   ▐▌
 █ than JPG we'll use 'ImageMagick' with jp2a seamlessly as demonstrated by   ▐▌
 █ jp2a's author. I'll also demonstrate some of the differences between       ▐▌
 █ caca's img2txt and jp2a - both very good, just different.                  ▐▌
 █                                                                            ▐▌
 █ jp2a dependency is libcurl. To view if you have it installed already:      ▐▌
 █ dpkg -l | grep libcurl3                                                    ▐▌
 █ If you do output will be similar to:                                       ▐▌
 █ libcurl3  7.21.0-2.1+squeeze2  Multi-protocol file transfer library (Op... ▐▌
 █                                                                            ▐▌
 █ If not you'll need to install it as well:                                  ▐▌
 █ su                                                                         ▐▌
 █ aptitude install libcurl3 jp2a                                             ▐▌
 █ Mac OS X users: sudo port install jp2a                                     ▐▌
 █ FreeBSD users: pkg_add -r jp2a                                             ▐▌
 █ Gentoo users: emerge jp2a                                                  ▐▌
 █ exit                                                                       ▐▌
 █ man jp2a                                                                   ▐▌
 █ q to quit man page                                                         ▐▌
 █                                                                            ▐▌
 █ Let's try it, for example:                                                 ▐▌
 █ jp2a http://mewbies.com/geek_fun_files/mewbie.jpg                          ▐▌
 █ HERE are the results.                                                      ▐▌
 █                                                                            ▐▌
 █ Miniature version of the same image:                                       ▐▌
 █ jp2a --width=40 http://mewbies.com/geek_fun_files/mewbie.jpg               ▐▌
 █ The result:                                                                ▐▌
 █ MMMMMMMMMMMMMKlWMMMMMMM0KMMMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMMMMK..KMMMMMM0.;WMMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMMMk.  xMMMMMd   lMMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMX:    .'''''     oWMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMM0.    .            dMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMO.   cX0d:   xo0x.   0MMMMMMMMMMM                                   ▐▌
 █ MMMMMMX.  .co:;cx. :x:cdx.  'WMMMMMMMMMM                                   ▐▌
 █ MMMMMMO   .              .  .NMMMMMMMMMM                                   ▐▌
 █ MMMMMMMl                    dMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMk'    ..          ;OMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMWo.....      .;xXOokMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMW; ..         ,:..dkNMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMMWl           .dOWMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMMO.           .WMMMMKOO0XMMMMMM                                   ▐▌
 █ MMMMMMMMMK.             0MMk'':c:.;XMMMM                                   ▐▌
 █ MMMMMMMMMo              lk,:0MMMMNNMMMMM                                   ▐▌
 █ MMMMMMMMM;               ,0MMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMM:     ...      .NMMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMO ;0NWMMMWN0xc. 0MMMMMMMMMMMMMM                                   ▐▌
 █ MMMMMMMMMWxNMMMMMMMMMMMWlOMMMMMMMMMMMMMM                                   ▐▌
 █                                                                            ▐▌
 █ Note: Width does not equate pixels, it is the number of characters/columns.▐▌
 █                                                                            ▐▌
 █ The same but with light background:                                        ▐▌
 █ jp2a --width=40 --background=light http://mewbies.com/geek_fun_files/mewbie.jpg
 █ The result:                                                                ▐▌
 █              .l        ..                                                  ▐▌
 █             .0X.      .0x                                                  ▐▌
 █            ,XMM;     :NMMl                                                 ▐▌
 █          .dWMMMXOOOOOWMMMWc                                                ▐▌
 █         .KMMMNXNMMMMWNNMMMW:                                               ▐▌
 █        'XMMWo..:dMMN;c.;XMMN.                                              ▐▌
 █       .KMMXocdxo;XMd;do:;0MMO                                              ▐▌
 █       'WWNXWMMMMWNWNMMMMWKWWK                                              ▐▌
 █        lWMMMMMMMMMMMMMMMMWWN:                                              ▐▌
 █         ,OWMWWKKWMMMMMMMMNx'                                               ▐▌
 █           cXX0XXMMMMMMXx;.'c,                                              ▐▌
 █           xMX0MMMMMMMMNkd00:,                                              ▐▌
 █            lMMMMMMMMMMM0:'                                                 ▐▌
 █           'XMMMMMMMMMMM0     .''..                                         ▐▌
 █          .KMMMMMMMMMMMMW.  ,OOdod0x.                                       ▐▌
 █          cMMMMMMMMMMMMMMl,kd.                                              ▐▌
 █          xMMMMMMMMMMMMMMWk.                                                ▐▌
 █          dMMMWNXKXNWMMMMK                                                  ▐▌
 █          'Nx.       .;o0N.                                                 ▐▌
 █           ;             l'                                                 ▐▌
 █ HERE is the result, full size.                                             ▐▌
 █                                                                            ▐▌
 █ Now lets do with ANSI colors an image of a kitten on grass:                ▐▌
 █ jp2a --colors http://mewbies.com/geek_fun_files/blueeyedblackkitten.jpg    ▐▌
 █ The results, click to view full size:                                      ▐▌
 █                                                                            ▐▌
               img2txt
 █                                                                            ▐▌
 █ Now the same but output to HTML:                                           ▐▌
 █ jp2a --colors --html http://mewbies.com/geek_fun_files/blueeyedblackkitten.jpg >> \blueeyedblackkitten.jpg_jp2a_to_html2.htm                                  ▐▌
 █ The HTML file created will be in your current working directory unless you ▐▌
 █ specify a path.                                                            ▐▌
 █ Click HERE to view the results.                                            ▐▌
 █                                                                            ▐▌
 █ For many more variables:                                                   ▐▌
 █ man jp2a                                                                   ▐▌
 █ Press q to quit man page                                                   ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ COMPARE JP2A WITH CACA'S IMG2TXT:                                          ▐▌
 █ `````````````````````````````````                                          ▐▌
 █ Lets compare jp2a with caca's img2txt:                                     ▐▌
 █ cd images                                                                  ▐▌
 █ img2txt -W 74 -f html blueeyedblackkitten.jpg > blueeyedblackkitten.jpg_img2txt_to_html.htmHERE are the results.                                                      ▐▌
 █                                                                            ▐▌
 █ Compare jp2a with caca's img2txt using the mostly black with a little red  ▐▌
 █ mewbie.jpg compare results:                                                ▐▌
 █ HERE is jp2a to html results.                                              ▐▌
 █ HERE is img2txt to html results.                                           ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █                                                                            ▐▌
 █ AA-LIB - AVIEW - IMAGE TO ASCII ART TO VARIOUS FORMATS:                    ▐▌
 █ ```````````````````````````````````````````````````````                    ▐▌
 █ aview  - A high quality ASCII art, gray scale, image viewer and video      ▐▌
 █ player. aview  can only show files in the '.PNM' file format. BUT          ▐▌
 █ asciiview (comes with it) automatically converts the file formats to PNM   ▐▌
 █ (with extern programs like NetPBM and ImageMagick) and then runs aview.    ▐▌
 █ That means you can copy/paste the ASCII (text) output straight from your   ▐▌
 █ terminal. Aaflip (comes with it) is a FLIC - .fli/.flc files browser /     ▐▌
 █ player. HERE is a little more information about aview.                     ▐▌
 █                                                                            ▐▌
                     aview menu
 █                                                                            ▐▌
 █ PREREQUISITES:                                                             ▐▌
 █ ``````````````                                                             ▐▌
 █ NetPBM (recommended - aptitude install netpbm) and/or ImageMagick (which   ▐▌
 █ I'll use for this tutorial), after installing both/either:                 ▐▌
 █ su                                                                         ▐▌
 █ aptitude install aview                                                     ▐▌
 █ exit                                                                       ▐▌
 █ aview --help                                                               ▐▌
 █ man aview                                                                  ▐▌
 █ q                                                                          ▐▌
 █ HERE is AA-lib's online command options.                                   ▐▌
 █                                                                            ▐▌
 █ If you haven't already:                                                    ▐▌
 █ cd ~ && mkdir images && cd images                                          ▐▌
 █ If you don't have any images to test, I'll be using these two:             ▐▌
 █                                                                            ▐▌
                  mewbie            mewbie
 █                                                                            ▐▌
 █ wget http://mewbies.com/geek_fun_files/kit_tongue.jpg                      ▐▌
 █ wget http://mewbies.com/geek_fun_files/mewbie.jpg                          ▐▌
 █                                                                            ▐▌
 █ AVIEW / ASCIIVIEW USAGE:                                                   ▐▌
 █ ASCIIView / ASCIIArted Image Viewer - To open an image without manually    ▐▌
 █ having to convert it first use the included program asciiview:             ▐▌
 █ asciiview mewbie.jpg                                                       ▐▌
 █ q                                                                          ▐▌
 █ View like a slideshow, press q to go to next image:                        ▐▌
 █ asciiview *                                                                ▐▌
 █ Only use * if all the files in the directory (including rars, zips etc)    ▐▌
 █ can be viewed by asciiview or it might get stuck on 'Preloading'.          ▐▌
 █ It will exit once you have cycled through all images, otherwise Ctrl+c.    ▐▌
 █                                                                            ▐▌
 █ If you want to manually convert using ImageMagick:                         ▐▌
 █ convert mewbie.jpg mewbie.pnm                                              ▐▌
 █ Or using NetPBM:                                                           ▐▌
 █ jpegtopnm mewbie.jpg mewbie.pnm                                            ▐▌
 █ (btw I put 'man netpbm' output HERE since it is so long)                   ▐▌
 █ Then:                                                                      ▐▌
 █ aview mewbie.pnm                                                           ▐▌
 █ HERE are the results from copy/paste only from my terminal window.         ▐▌
 █                                                                            ▐▌
 █ To view the negative of the image:                                         ▐▌
 █ i                                                                          ▐▌
 █ q                                                                          ▐▌
 █ OR                                                                         ▐▌
 █ aview -inverse mewbie.pnm                                                  ▐▌
 █ Or with more switches for example:                                         ▐▌
 █ aview -inverse -contrast -bold mewbie.pnm                                  ▐▌
 █ OR you could use ImageMagick:                                              ▐▌
 █ convert -negate mewbie.jpg mewbie_negate.jpg                               ▐▌
 █ Results:                                                                   ▐▌
                  mewbie
 █                                                                            ▐▌
 █ Then:                                                                      ▐▌
 █ asciiview mewbie_negate.jpg                                                ▐▌
 █ q                                                                          ▐▌
 █ HERE it is again, copy/paste only, negated.                                ▐▌
 █                                                                            ▐▌
 █ Aview has many controls to use while viewing an image:                     ▐▌
 █ asciiview mewbie_negate.jpg                                                ▐▌
 █ While viewing an image either press h to bring up the menu and or just     ▐▌
 █ type one of the corresponding letters:                                     ▐▌
 █ a,w,d,x  Move image one row/column   u     Select attributes               ▐▌
 █ A,W,D,X  Move image one page         f     Select font                     ▐▌
 █ Z,+      Zoom in                     SPACE Redraw screen                   ▐▌
 █ z,-      Zoom out                    .     Increase contrast (dot)         ▐▌
 █ s        Save image                  ,     Decrease contrast (comma)       ▐▌
 █ m        Change dithering mode       '     Increase gamma (single quote)   ▐▌
 █ q        Quit the viewer             ;     Decrease gamma (semicolon)      ▐▌
 █ i        Turn inversion on.          >     Increase brightness             ▐▌
 █ I        Turn inversion off          <     Decrease brightness             ▐▌
 █                                                                            ▐▌
 █ To close the help menu select, for example, u then 8.                      ▐▌
 █                                                                            ▐▌
 █ SAVE AS HTML WITH GRAY COLORS:                                             ▐▌
 █ Open an image in asciiview, for example:                                   ▐▌
 █ asciiview kit_tongue.jpg                                                   ▐▌
 █ Make adjustments contrast:., etc. settings until satisfied then save to    ▐▌
 █ 'Nestcapeized html'.                                                       ▐▌
 █ I saved it: s 3 74 56 filename 8 no                                        ▐▌
 █                                                                            ▐▌
 █ HERE are the results. And HERE are the same results but with a smaller     ▐▌
 █ font. I just added after the <pre> tag:                                    ▐▌
 █ <span style="font-face: Lucida Console; font-size: 5pt; line-height:6pt;"> ▐▌
 █                                                                            ▐▌
 █ Size Note:                                                                 ▐▌
 █ Size is not pixels but characters - width/columns x height/lines/rows.     ▐▌
 █ I figured out the size showing in my terminal by copy/paste it into        ▐▌
 █ Notepad++ - which shows how many columns wide and how many lines high.     ▐▌
 █                                                                            ▐▌
 █ Width/Column Size Note:                                                    ▐▌
 █ If the ASCII is just in the middle of screen; not full screen, you'll need ▐▌
 █ to increase the width/columns size to save it in. The smaller the more to  ▐▌
 █ increase the columns - just do testing/adjusting. For example if           ▐▌
 █ copy/paste shows you 60 columns, enter up to 120 columns/width. Reason     ▐▌
 █ being is that you need to add the empty space (that doesn't copy to your   ▐▌
 █ clipboard) on the left for the results to be proportionate.                ▐▌
 █ Like this one HERE I doubled the width, a little too much but cute with    ▐▌
 █ the round belly and bottom ;)                                              ▐▌
 █                                                                            ▐▌
 █ HERE is AA-lib's tuning page with lots of tips to make the ASCII output    ▐▌
 █ look quite amazing. HERE is AA-lib's gallery showing a number of the       ▐▌
 █ finished examples.                                                         ▐▌
 █ HERE you can find many links to view what others have created using aview. ▐▌
 █                                                                            ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ AA-LIB - COMPARE AVIEW WITH JP2A & CACA'S IMG2TXT:                         ▐▌
 █ ``````````````````````````````````````````````````                         ▐▌
 █ Lets compare with jp2a with caca's img2txt using the mewbie.jpg:           ▐▌
 █ HERE is aview to Nestcapeized html results.                                ▐▌
 █ HERE is jp2a to html results.                                              ▐▌
 █ HERE is img2txt to html results.                                           ▐▌
 █ All nice and all different flavors.                                        ▐▌
 █                                                                            ▐▌
 █                               dT 8  8    dP                                ▐▌
 █                              dT  8  8   dP                                 ▐▌
 █                           <PROJECT> 8  dP                                  ▐▌
 █                            dT    8  8 dP                                   ▐▌
 █                           dT     8  8XP Aview                              ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ AA-LIB - AAFLIP - FLC ANIMATION VIEWER:                                    ▐▌
 █ Included with aview is AAFlip, view HERE - Terminal Fun Part 2.            ▐▌
 █                                                                            ▐▌
 █ P.S. On the AA-lib aview page under Features it states                     ▐▌
 █ "Hidden "bonus" features :)"                                               ▐▌
 █ I don't know what it is...or do we? It seems there's always so much more   ▐▌
 █ to discover.                                                               ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ IMAGE MAGICK - CONVERT (LINUX, MAC, WINDOWS, iOS):                         ▐▌
 █ ``````````````````````````````````````````````````                         ▐▌
 █ To use other image formats with jp2a, as well as many other manipulations, ▐▌
 █ use 'ImageMagick'. ImageMagick also handles video and vector formats! It's ▐▌
 █ almost like having Photoshop but on your terminal ;)                       ▐▌
 █                                                                            ▐▌
 █ There are a number of dependencies, view Debian package page HERE,         ▐▌
 █ aptitude will install those needed:                                        ▐▌
 █ su                                                                         ▐▌
 █ aptitude update                                                            ▐▌
 █ aptitude install imagemagick                                               ▐▌
 █ y                                                                          ▐▌
 █ exit                                                                       ▐▌
 █                                                                            ▐▌
 █ Lets give it a try, 'convert' is ImageMagick's cmd:                        ▐▌
 █ convert http://mewbies.com/geek_fun_files/mewbie.png jpg:- | jp2a -        ▐▌
 █ Click HERE to view the results.                                            ▐▌
 █                                                                            ▐▌
 █ For a miniature version:                                                   ▐▌
 █ convert http://mewbies.com/geek_fun_files/mewbie.png jpg:- | jp2a --width=40 -
 █ The result:                                                                ▐▌
 █       ,WWWWWW0lWWWWWWWW00WWWWWWWWWWl                                       ▐▌
 █       ,WWWWW0..KWWWWWWO.;NWWWWWWWWWl                                       ▐▌
 █       ,WWWWk.  dWWWWWd   lWWWWWWWWWl                                       ▐▌
 █       ,WWX:    .'''''     oWWWWWWWWl                                       ▐▌
 █       ,W0.    .            dWWWWWWWl                                       ▐▌
 █       ,O.   :XOd:   xo0x.   0WWWWWWl                                       ▐▌
 █       ..  .co:;cx. :d:cox.  'NWWWWWl                                       ▐▌
 █           .              .  .NWWWWWl                                       ▐▌
 █       ,l                    dWWWWWWl                                       ▐▌
 █       ,Wk'    ..          ;OWWWWWWWl                                       ▐▌
 █       ,WWWo.....      .;dKOokWWWWWWl                                       ▐▌
 █       ,WWN; ..         ,:..dxNWWWWWl                                       ▐▌
 █       ,WWWWl           .oONWWWWWWWWl                                       ▐▌
 █       ,WWWO.           .NWWWWKOOOXWl                                       ▐▌
 █       ,WWK.             OWWk'':c:.;;                                       ▐▌
 █       ,WWo              lx,;OWWWWNNc                                       ▐▌
 █       ,WW;               ,OWWWWWWWWl                                       ▐▌
 █       ,WW:     ...      .NWWWWWWWWWl                                       ▐▌
 █       ,WWk ;ONWWWWWX0xc. 0WWWWWWWWWl                                       ▐▌
 █       ,WWWxNWWWWWWWWWWWWlOWWWWWWWWWl                                       ▐▌
 █                                                                            ▐▌
 █ Try out with some other switches/options:                                  ▐▌
 █ convert http://mewbies.com/geek_fun_files/mewbie.png -modulate 170 \       ▐▌
 █ -rotate 45 jpg:- | jp2a --background=light -                               ▐▌
 █ Click HERE to view results.                                                ▐▌
 █                                                                            ▐▌
 █ ImageMagick converts over 100 formats. To view a complete listing of which ▐▌
 █ image formats are supported on your system:                                ▐▌
 █ identify -list format                                                      ▐▌
 █ Click HERE to view the output on my Debian.                                ▐▌
 █ For sooo many more variables:                                              ▐▌
 █ man imagemagick                                                            ▐▌
 █ Press q to quit man page                                                   ▐▌
 █ man convert                                                                ▐▌
 █ q                                                                          ▐▌
 █ Sweet yes! Even Photoshop can't live up to the ease of ImageMagick and the ▐▌
 █ command line!                                                              ▐▌
 █ Some other related sites that need mentioning:                             ▐▌
 █ - Many working examples of ImageMagick here, and their forum here.         ▐▌
 █ - Fred's ImageMagick Scripts with many before and after examples.          ▐▌
 █ - GraphicsMagick which is a fork of ImageMagik.                            ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ RANDOM IMAGE TO ASCII ART ON YOUR MOTD:                                    ▐▌
 █ ```````````````````````````````````````                                    ▐▌
 █ To add to your MOTD a randomly selected image converted to ASCII art each  ▐▌
 █ time you login - It doesn't have to be random btw.                         ▐▌
 █ I'll demonstrate this using caca's img2txt and jp2a. You'll need to        ▐▌
 █ install either one of those first.                                         ▐▌
 █                                                                            ▐▌
 █ FIRST FOR EITHER:                                                          ▐▌
 █ Once again if you haven't already download the example images:             ▐▌
 █ cd ~ && mkdir images && cd images                                          ▐▌
 █ wget http://mewbies.com/geek_fun_files/mewbie.jpg                          ▐▌
 █ wget http://mewbies.com/geek_fun_files/blueeyedblackkitten.jpg             ▐▌
 █ su                                                                         ▐▌
 █ mkdir /usr/share/images_motd                                               ▐▌
 █ cp -i mewbie.jpg blueeyedblackkitten.jpg /usr/share/images_motd/           ▐▌
 █ exit                                                                       ▐▌
 █                                                                            ▐▌
 █ USING CACA'S IMG2TXT:                                                      ▐▌
 █ Test it:                                                                   ▐▌
 █ img2txt /usr/share/images_motd/mewbie.jpg                                  ▐▌
 █ img2txt /usr/share/images_motd/blueeyedblackkitten.jpg                     ▐▌
 █                                                                            ▐▌
 █ To select a random image I have added 'shuf' which is built-in Linux to    ▐▌
 █ shuffle through the files (like I have on cowsay), try it out:             ▐▌
 █ img2txt -W50 $(ls /usr/share/images_motd | shuf -n1)                       ▐▌
 █ Try the cmd again; it will be a different image.                           ▐▌
 █                                                                            ▐▌
 █ USING JP2A:                                                                ▐▌
 █ Only JPG files or combine the cmd with ImageMagick's convert:              ▐▌
 █ jp2a --colors --width=70 --background=light $(ls /usr/share/images_motd | shuf -n1)
 █ Try the cmd again; it will be a different image.                           ▐▌
 █                                                                            ▐▌
 █ To add this to your MOTD visit my 'Customize Your Shell MOTD' tutorial     ▐▌
 █ under MISC. I don't explain how to use this exact cmd line; just add the   ▐▌
 █ cmd line in the correct format as the other cmds.                          ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ A2PNG - PLAIN ASCII TEXT TO PNG (LINUX & MAC OS X):                        ▐▌
 █ ```````````````````````````````````````````````````                        ▐▌
 █ From the same author as jp2a is 'a2png' which converts plain ASCII text    ▐▌
 █ into a PNG image. Website is HERE, and on SourceForge HERE.                ▐▌
 █ This program is purfect for turning plain text into an image.              ▐▌
 █ If you want to turn your plain 'ASCII art' into an image it will take some ▐▌
 █ tweaking, trial and error with the switches, then you can have a very nice ▐▌
 █ output.                                                                    ▐▌
 █                                                                            ▐▌
 █ Required is either the GD library or Cairo graphics library (recommended). ▐▌
 █ So lets take care of that first.                                           ▐▌
 █                                                                            ▐▌
 █ INSTALL PREREQUISITES:                                                     ▐▌
 █ For the GD library, view if you have installed already:                    ▐▌
 █ dpkg -l | grep libgd                                                       ▐▌
 █ If you do output will be similar to:                                       ▐▌
 █ rc libgd2-noxpm 2.0.36~rc1~dfsg-3 GD Graphics Library version 2 (witho...  ▐▌
 █ ii libgd2-xpm 2.0.36~rc1~dfsg-5 GD Graphics Library version 2              ▐▌
 █                                                                            ▐▌
 █ Or for Cairo - recommended:                                                ▐▌
 █ dpkg -l | grep cairo                                                       ▐▌
 █ If you do output will be similar to:                                       ▐▌
 █ ii libcairo2 1.8.10-6 The Cairo 2D vector graphics library                 ▐▌
 █ ii libcairo2-dev 1.8.10-6 Development files for the Cairo 2D graphics l... ▐▌
 █ ii libpixman-1-0 0.16.4-1 pixel-manipulation library for X and cairo       ▐▌
 █ *ii libpixman-1-dev 0.16.4-1 pixel-manipulation library for X and cairo... ▐▌
 █                                                                            ▐▌
 █ If not install one of them:                                                ▐▌
 █ su                                                                         ▐▌
 █ aptitude install libgd                                                     ▐▌
 █                                                                            ▐▌
 █ Or Cairo, *with the header files:                                          ▐▌
 █ aptitude install libcairo2-dev                                             ▐▌
 █ y                                                                          ▐▌
 █ exit                                                                       ▐▌
 █                                                                            ▐▌
 █ INSTALL A2PNG:                                                             ▐▌
 █ Check a2png's SourceForge page HERE for the latest version, then download  ▐▌
 █ it to your shell:                                                          ▐▌
 █ cd ~                                                                       ▐▌
 █ wget http://ignum.dl.sourceforge.net/project/a2png/a2png/0.1.5/a2png-0.1.5.zipunzip a2png-0.1.5.zip && cd a2png-0.1.5                                    ▐▌
 █ Go over the README to find the best install option for you based on which  ▐▌
 █ Graphics library you are going to use:                                     ▐▌
 █ cat README                                                                 ▐▌
 █                                                                            ▐▌
 █ So based on the README if you have installed the Cairo library, lets find  ▐▌
 █ first where the include '&' lib files are located, such as cairo.h:        ▐▌
 █ dpkg -L libcairo2-dev                                                      ▐▌
 █ My reply:                                                                  ▐▌
 █ [snip]                                                                     ▐▌
 █ /usr/include/cairo/cairo-xlib.h                                            ▐▌
 █ [snip]                                                                     ▐▌
 █ /usr/include/cairo/cairo.h                                                 ▐▌
 █ [snip]                                                                     ▐▌
 █ /usr/lib/libcairo.la                                                       ▐▌
 █ [snip]                                                                     ▐▌
 █                                                                            ▐▌
 █ So from the output I can see the lib files are in a different location     ▐▌
 █ than the include files. So I will need to specify both locations as per    ▐▌
 █ the README:                                                                ▐▌
 █ ./configure --with-cairo-include=/usr/include/cairo/ \                     ▐▌
 █ --with-cairo-lib=/usr/lib/                                                 ▐▌
 █ Reply will be similar to:                                                  ▐▌
 █ [snip]                                                                     ▐▌
 █ config.status: executing depfiles commands                                 ▐▌
 █ Build settings:                                                            ▐▌
 █ Use cairo graphics ........ yes                                            ▐▌
 █ Use gdlib ................. no                                             ▐▌
 █ CFLAGS   = -g -O2                                                          ▐▌
 █ CPPFLAGS =  -I/usr/include/cairo/                                          ▐▌
 █ LDFLAGS  =  -L/usr/lib/                                                    ▐▌
 █ You can now make a2png and test it by typing:  make check                  ▐▌
 █                                                                            ▐▌
 █ So lets do that, test it:                                                  ▐▌
 █ make check                                                                 ▐▌
 █ Reply should be similar to:                                                ▐▌
 █ ------------------------------------------------------------------------   ▐▌
 █ Test seems good.  You can check the output files yourself:                 ▐▌
 █ /tmp/a2png-bender-fill.png /tmp/a2png-bender.png /tmp/a2png-stdin.png      ▐▌
 █ ------------------------------------------------------------------------   ▐▌
 █ [snip]                                                                     ▐▌
 █                                                                            ▐▌
 █ That's a nice touch, thank you. :) Lets take a look-see at the output test ▐▌
 █ test images; use a viewer, or download them from your shell to view:       ▐▌
 █ /tmp/a2png-bender-fill.png /tmp/a2png-bender.png /tmp/a2png-stdin.png      ▐▌
 █ If you have cacaview:                                                      ▐▌
 █ cacaview/tmp/a2png-bender-fill.png                                         ▐▌
 █ n                                                                          ▐▌
 █ n                                                                          ▐▌
 █ Esc key to quit.                                                           ▐▌
 █ HERE are the 3 test images it created:                                     ▐▌
     a2png  a2png  a2png
 █                                                                            ▐▌
 █ If all went well we can now install a2png:                                 ▐▌
 █ su                                                                         ▐▌
 █ make install                                                               ▐▌
 █ exit                                                                       ▐▌
 █ man a2png                                                                  ▐▌
 █ Press q to quit man.                                                       ▐▌
 █ Lots of nice options.                                                      ▐▌
 █ SYNOPSIS: a2png [ options ] [ file(s) ]                                    ▐▌
 █ EXAMPLES                                                                   ▐▌
 █ Convert files to 800x600 pixels:     a2png --size=800x600 file1 file2      ▐▌
 █ Convert text from standard input:    a2png --size=800x600 -                ▐▌
 █ Convert file with yellow background: a2png --background=ffff00 somefile.txt▐▌
 █                                                                            ▐▌
 █ USE A2PNG:                                                                 ▐▌
 █ Lets test it using the example given on the author's page:                 ▐▌
 █ head -80 ~/a2png-0.1.5/src/a2png.c | tail -40 | a2png - --font-size=0.015 \▐▌
 █ --size=800x800 -v --overwrite                                              ▐▌
 █ The result will be in your working directory, an image of lines of text    ▐▌
 █ from file a2png.c. This is it:                                             ▐▌
 █ a2pngcd ~                                                                       ▐▌
 █ Cleanup:                                                                   ▐▌
 █ rm a2png-0.1.5 -rf                                                         ▐▌
 █ That was fine, just text, not so fun ;). Lets try it with some ASCII art - ▐▌
 █                                                                            ▐▌
 █ IMAGE TO ASCII (jp2a) BACK TO IMAGE (a2png):                               ▐▌
 █ If you have installed jp2a, lets convert an image to ASCII, output the     ▐▌
 █ results to a file, then back to an image with a2png. For example:          ▐▌
 █ jp2a -i http://mewbies.com/geek_fun_files/mewbie.jpg >> jp2a_output.txt    ▐▌
 █ OR if you don't want to install jp2a:                                      ▐▌
 █ wget http://mewbies.com/geek_fun_files/jp2a/jp2a_output.txt                ▐▌
 █ Click HERE to view it.                                                     ▐▌
 █                                                                            ▐▌
 █ NOTES:                                                                     ▐▌
 █ 1.) (bug?) If you use the border switch, -b, with jp2a, a2png tends to cut ▐▌
 █ off the border on the right side of the resulting png.                     ▐▌
 █ 2.) Tweak the settings to get it right for your ASCII art.                 ▐▌
 █                                                                            ▐▌
 █ Then using a2npg to convert the ASCII art it to an image:                  ▐▌
 █ a2png --font-size=0.015 --fixed --font=Courier --size=600x810 \            ▐▌
 █ --transparent --foreground=000000 --overwrite jp2a_output.txt              ▐▌
 █ Click on the image to view the result:                                     ▐▌
 █ a2png
 █                                                                            ▐▌
 █ Now lets try with some color; color codes MUST be in 'lower case':         ▐▌
 █ a2png --font-size=0.015 --fixed --font=Courier --size=600x810 \            ▐▌
 █ --background=ffe9e8 --foreground=ca278c --overwrite jp2a_output.txt        ▐▌
 █ Click on the image to view the result:                                     ▐▌
 █ a2png
 █                                                                            ▐▌
 █ A2PNG - CONVERT JP2A RAW HTML CODE TO IMAGE:                               ▐▌
 █ ````````````````````````````````````````````                               ▐▌
 █ To do this jp2a must output with switch --html-raw                         ▐▌
 █ Then a2png will read the raw code using --html-input                       ▐▌
 █                                                                            ▐▌
 █ For this example I'm going to use an image with more color, the kitten on  ▐▌
 █ the grass.                                                                 ▐▌
 █                                                                            ▐▌
 █ First create the raw html code, output to a file:                          ▐▌
 █ jp2a --colors --html-raw http://mewbies.com/geek_fun_files/blueeyedblackkitten.jpg >> \jp2a_output_htm_raw_kitten.txt                                             ▐▌
 █                                                                            ▐▌
 █ Then the raw html file input to a2png:                                     ▐▌
 █ a2png --html-input --font-size=0.015 --fixed --font=Courier \              ▐▌
 █ --size=600x800 jp2a_output_htm_raw_kitten.txt                              ▐▌
 █ Click on the image to view the result:                                     ▐▌
 █ a2png
 █                                                                            ▐▌
 █ NOTE: I notice if you use the '-b' (border) switch with jp2a, a2png will   ▐▌
 █ not work in html-input. Error message is:                                  ▐▌
 █ a2png warning: file does not look like HTML, parsing as text               ▐▌
 █ If you want to use the border switch, -b, than you'll need to manually     ▐▌
 █ edit the code jp2a produced so that it is enclosed in a span tag - read    ▐▌
 █ a2png help.                                                                ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ AA-LIB - AA3D - ASCII-ART 3D STEREOGRAM GENERATOR:                         ▐▌
 █ ``````````````````````````````````````````````````                         ▐▌
 █ AA3D - ASCIIA3DE - Ascii-Art 3D engine - An ASCII art stereogram           ▐▌
 █ generator. A stereogram produces the optical illusion of a                 ▐▌
 █ three-dimensional image by viewing it correctly. AA3D SourceForge site is  ▐▌
 █ HERE and Debian package info is HERE.                                      ▐▌
 █                                                                            ▐▌
 █ INSTALL AA3D:                                                              ▐▌
 █ Prerequisite libaa1 - ascii art library                                    ▐▌
 █ Two options to install; either install to system as root or use the        ▐▌
 █ standalone java version jAA3D.                                             ▐▌
 █ Install to system:                                                         ▐▌
 █ su                                                                         ▐▌
 █ aptitude install aa3d                                                      ▐▌
 █ exit                                                                       ▐▌
 █ man aa3d                                                                   ▐▌
 █ aa3d -h                                                                    ▐▌
 █                                                                            ▐▌
 █ Or standalone java version jAA3D. You'll need java and javac.              ▐▌
 █ To view if you have those installed already:                               ▐▌
 █ dpkg -l | grep sun-java                                                    ▐▌
 █ Reply should be similar to:                                                ▐▌
 █ ii  sun-java6-jdk 6.26-0 squeeze1 Sun Java(TM) Development Kit (JDK) 6     ▐▌
 █ ii  sun-java6-jre 6.26-0 squeeze1 Sun Java(TM) Runtime Environment (JRE)   ▐▌
 █ If not install the one/s missing:                                          ▐▌
 █ su                                                                         ▐▌
 █ aptitude install sun-java6-jdk sun-java6-jre                               ▐▌
 █ exit                                                                       ▐▌
 █ wget http://www.rigaut.com/benoit/CERN/jAA/jaa3d-1_0.zip                   ▐▌
 █ unzip jaa3d-1_0.zip && cd jaa3d-1_0                                        ▐▌
 █ Compile jAA3D:                                                             ▐▌
 █ javac jAA3D.java                                                           ▐▌
 █ Wait until finished, there won't be any ouput if it compiled correctly.    ▐▌
 █ jAA3D help:                                                                ▐▌
 █ java jAA3D                                                                 ▐▌
 █                                                                            ▐▌
 █ USE AA3D / jAA3D:                                                          ▐▌
 █ If you are using jAA3D then replace 'aa3d' with 'java jAA3D' in all the    ▐▌
 █ command line examples below:                                               ▐▌
 █ ls /usr/share/aa3d/ (java v: ls)                                           ▐▌
 █ Pyramid and logo (jlogo for java v) are the example text files, 3D maps,   ▐▌
 █ to input to aa3d to create the stereogram.                                 ▐▌
 █ cat /usr/share/aa3d/logo     (java v: cat jlogo)                           ▐▌
 █ cat /usr/share/aa3d/pyramid  (java v: cat pyramid)                         ▐▌
 █ Look closely and you can see the numbers are in a square pattern.          ▐▌
 █ The input file format should consist of only numbers and white spaces.     ▐▌
 █ The pattern of the numbers creates the shape.                              ▐▌
 █ The numbers themselves represent the depth.                                ▐▌
 █                                                                            ▐▌
 █ 0 and white spaces are the back layer.                                     ▐▌
 █ '1' is the next layer floating on top of 0, '2' the next layer on top,     ▐▌
 █ etc.                                                                       ▐▌
 █ Or if you view opposite (the eyes have crossed and viewing is not          ▐▌
 █ 'through' the stereogram, easier for me), not the better view, the 0 is    ▐▌
 █ the top layer and next layers go in.                                       ▐▌
 █ The more layers; the higher the number, the harder it can be to view,      ▐▌
 █ especially to untrained eyes.                                              ▐▌
 █                                                                            ▐▌
 █ To create the ASCII art random dot stereogram with aa3d it is:             ▐▌
 █ aa3d [options] < file.txt                                                  ▐▌
 █ aa3d < /usr/share/aa3d/pyramid (java v: java jAA3D < pyramid)              ▐▌
 █ Or to output to a text file:                                               ▐▌
 █ aa3d < /usr/share/aa3d/logo > logo.txt                                     ▐▌
 █                                                                            ▐▌
 █ HERE are few working aa3d input examples I've created for you to try with  ▐▌
 █ aa3d.                                                                      ▐▌
 █ Just copy/paste each into a text file, then input the file to aa3d.        ▐▌
 █                                                                            ▐▌
 █ TO CREATE YOUR OWN AA3D INPUT FILES:                                       ▐▌
 █ Either do by hand or use an image. The best images to use I find are only  ▐▌
 █ two colors (one color per layer), for example black and white. The less    ▐▌
 █ detail the better.                                                         ▐▌
 █ For an example using jp2a:                                                 ▐▌
 █ cd images                                                                  ▐▌
 █ wget http://mewbies.com/geek_fun_files/aa3d/heart.jpg                      ▐▌
 █ Reduce the size of your terminal window, to about 55 columns for example,  ▐▌
 █ to reduce the size of the output:                                          ▐▌
 █ jp2a --chars=10 heart.jpg                                                  ▐▌
 █ (--chars=10 I am instructing jp2a to only use the characters 1 and 0 to    ▐▌
 █ create the ASCII art.)                                                     ▐▌
 █ Once you are satisfied with how it looks output to a file:                 ▐▌
 █ jp2a --chars=10 heart.jpg > heart.txt                                      ▐▌
 █ aa3d < heart.txt                                                           ▐▌
 █                                                                            ▐▌
 █ ALL EXAMPLE STEREOGRAMS HERE:                                              ▐▌
 █ I ssttaarreedd at the output on my terminal and the AA3D web page until I  ▐▌
 █ had a mass headache and I still couldn't see the stereogram.               ▐▌
 █ You would think knowing what it is would help; it doesn't.                 ▐▌
 █ So I decided to view the output a little differently, HERE, and finally I  ▐▌
 █ could see them! :)) .                                                      ▐▌
 █ Once you can see one you can scroll the page to view the rest without      ▐▌
 █ having to refocus too long (unless viewing them opposite then just a few   ▐▌
 █ seconds to refocus while scrolling).                                       ▐▌
 █                                                                            ▐▌
 █ CHANGE THE OUTPUT OF AA3D STEREOGRAMS:                                     ▐▌
 █ You can specify which characters to use:                                   ▐▌
 █ aa3d -t [MEWBIES]\'^_ < heart.txt                                          ▐▌
 █ Use only digits:                                                           ▐▌
 █ aa3d -d < heart.txt                                                        ▐▌
 █                                                                            ▐▌
 █ VIEWING TIPS:                                                              ▐▌
 █ For me it helps to know that the left eye should see the left half,        ▐▌
 █ right eye right half, stare long enough being relaxed the two halves will  ▐▌
 █ merge into one. When it does the 3D image is very clear. Once you manage   ▐▌
 █ to view the first one the others are easier as you have your confidence    ▐▌
 █ that you can do it :) .                                                    ▐▌
 █ 1. Read HERE and HERE for more viewing tips and easy ones to practice on.  ▐▌
 █ 2. Look at the middle, relax, no need to cross your eyes. Try to stare     ▐▌
 █    'through/behind' the image.                                             ▐▌
 █ 3. Your eyes might go out of focus, that is fine, just relax and keep      ▐▌
 █    staring, don't give up.                                                 ▐▌
 █ 4. At first you might start to see different layers, but all jumbled, just ▐▌
 █    keep starring and the shape will come together.                         ▐▌
 █ 5. For some people it helps to first put their nose up to the monitor then ▐▌
 █    slowly move away until about an arm's reach. Try that if you are still  ▐▌
 █    having problems viewing it.                                             ▐▌
 █ 6. If all of that fails, print it out on thin piece of paper, hold it up   ▐▌
 █    to bright window and look 'through' it.                                 ▐▌
 █                                                                            ▐▌
 █ MORE MORE MORE STEREOGRAMS:                                                ▐▌
 █ • Stereograph produces high quality stereogram images including specials   ▐▌
 █   like trasnparency effects. It is command line usage:                     ▐▌
 █   aptitude install stereograph           The README is very informative.   ▐▌
 █                                                                            ▐▌
 █ • ASCII art stereogram generator online and including animated.            ▐▌
 █                                                                            ▐▌
 █ • Two Java applets by Kondo that I've put on mewbies.com to play with:     ▐▌
 █   StereoWord - generate text into stereogram images.                       ▐▌
 █   StereoWave - stereogram animation.                                       ▐▌
 █                                                                            ▐▌
 █ • In Stereo, for Mac only :(, uses your webcam to create stereograms.      ▐▌
 █                                                                            ▐▌
 █ • From 'Scarecrow's ASCII Art Archive' you can find many fine examples of  ▐▌
 █   stereograms; left menu under GEEK FUN / SCARECROW'S ASCII ART ARCHIVE.   ▐▌
 █   Here are the ones covering ASCII art 3D Stereograms:                     ▐▌
 █   The Best Of The Scarecrow's 3-D Gallery Version 1.0                      ▐▌
 █   Best Of The Scarecrow's ASCII Art Archives Version 1.0                   ▐▌
 █   Best Of The Scarecrow's 3-D Gallery Version 2.0                          ▐▌
 █   Some 3D ASCII Art Information                                            ▐▌
 █   Single Image Random Dot Stereogram                                       ▐▌
 █   Dr J's Guide To Drawing 3D ASCII Pictures Release v1.0                   ▐▌
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ ASCII ART GRAY SCALE & MINI ANSI ART CHART:                                ▐▌
 █ ````````````````````````````````````````````                               ▐▌
 █ The two ASCII scales below, from SAAA - 'Scarecrow's ASCII Art Archive'    ▐▌
 █ files, demonstrate well the effects of each character.                     ▐▌
 █                                                                            ▐▌
 █ View the scales against a black background HERE.                           ▐▌
 █                                                                            ▐▌
 █   <-- Denser ----------------------------------------------- Sparser -->   ▐▌
 █   $@B%8&WM#*oahkbdpqwmZO0QLCJUYXzcvunxrjft/\|()1{}[]?-_+~<>i!lI;:,"^`'.    ▐▌
 █                                                                            ▐▌
 █          _______________________________________________________           ▐▌
 █         x                                                       x          ▐▌
 █         |            Darker    .'`,^:";~    Lighter             |          ▐▌
 █         |   bright    /|\      -_+<>i!lI?     /|\      dark     |          ▐▌
 █         |  letters     |       /\|()1{}[]      |     letters    |          ▐▌
 █         |     on               rcvunxzjft               on      |          ▐▌
 █         |    dark      |       LCJUYXZO0Q      |      bright    |          ▐▌
 █         | background  \|/      oahkbdpqwm     \|/   background  |          ▐▌
 █         |            Lighter   *WMB8&%$#@   Darker              |          ▐▌
 █         +_______________________________________________________+          ▐▌
 █                                           Scale from Jorn Barger           ▐▌
 █                                                                            ▐▌
 █                                                                            ▐▌
 █              ________________________________________________              ▐▌
 █             x                                                x             ▐▌
 █             |        ----- ASCII GRAYSCALE CHART -----       |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwoo@@@@@@@@@@@@@@@@@@@@@@  |             ▐▌
 █             |  @BBRR**##$$PPXX00wwooIBBBBBBBBBBBBBBBBBBBBBB  |             ▐▌
 █             |  BBRR**##$$PPXX00wwooIIRRRRRRRRRRRRRRRRRRRRRR  |             ▐▌
 █             |  BRR**##$$PPXX00wwooIIc**********************  |             ▐▌
 █             |  RR**##$$PPXX00wwooIIcc######################  |             ▐▌
 █             |  R**##$$PPXX00wwooIIccv$$$$$$$$$$$$$$$$$$$$$$  |             ▐▌
 █             |  **##$$PPXX00wwooIIccvvPPPPPPPPPPPPPPPPPPPPPP  |             ▐▌
 █             |  *##$$PPXX00wwooIIccvv:XXXXXXXXXXXXXXXXXXXXXX  |             ▐▌
 █             !  ##$$PPXX00wwooIIccvv::0000000000000000000000  |             ▐▌
 █             |  #$$PPXX00wwooIIccvv::+wwwwwwwwwwwwwwwwwwwwww  |             ▐▌
 █             |  $$PPXX00wwooIIccvv::++oooooooooooooooooooooo  |             ▐▌
 █             |  $PPXX00wwooIIccvv::++!IIIIIIIIIIIIIIIIIIIIII  |             ▐▌
 █             |  PPXX00wwooIIccvv::++!!cccccccccccccccccccccc  |             ▐▌
 █             |  PXX00wwooIIccvv::++!!~vvvvvvvvvvvvvvvvvvvvvv  |             ▐▌
 █             |  XX00wwooIIccvv::++!!~~::::::::::::::::::::::  |             ▐▌
 █             |  X00wwooIIccvv::++!!~~"++++++++++++++++++++++  |             ▐▌
 █             |  00wwooIIccvv::++!!~~""!!!!!!!!!!!!!!!!!!!!!!  |             ▐▌
 █             |  0wwooIIccvv::++!!~~"".~~~~~~~~~~~~~~~~~~~~~~  |             ▐▌
 █             |  wwooIIccvv::++!!~~""..""""""""""""""""""""""  |             ▐▌
 █             |  wooIIccvv::++!!~~""..,......................  |             ▐▌
 █             |  ooIIccvv::++!!~~""..,,,,,,,,,,,,,,,,,,,,,,,,  |             ▐▌
 █             |  oIIccvv::++!!~~""..,,                         |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             |  @@BBRR**##$$PPXX00wwooIIccvv::++!!~~""..,,    |             ▐▌
 █             +________________________________________________+             ▐▌
 █                                        Chart from Sean Gugler              ▐▌
 █                                                                            ▐▌
 █ MY MINI ANSI CHART:                                                        ▐▌
 █ ```````````````````                                                        ▐▌
 █ Here are some of the block and line type Unicode/ANSI characters.          ▐▌
 █ This serves for my quick reference as I do these pages encoded in ANSI.    ▐▌
 █       ______________________________________________________________       ▐▌
 █      x                                                              x      ▐▌
 █      |        Unicode in HTML code, view source to view it:         |      ▐▌
 █      |                                                              |      ▐▌
 █      | ╼ ╽ ╾ ╿ ▀ ▁ ▂ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏ ▐ ░ ▒ ▓ ▔ ▕  |      ▐▌
 █      |                                                              |      ▐▌
 █      |               Unicode for HTML, view in ANSI:                |      ▐▌
 █      |                                                              |      ▐▌
 █      | ╼ ╽ ╾ ╿ ▀ ▁ ▂ ▄ ▅ ▆ ▇ █ ▉ ▊ ▋ ▌ ▍ ▎ ▏ ▐ ░ ▒ ▓ ▔ ▕  |      ▐▌
 █      |                                                              |      ▐▌
 █      |        ═ ║ ╔ ╦ ╗ ╚ ╩ ╝ ● ■ ▲ ▼ ◄ ► ▬ ┌┼└┼└ ┐┌ ─ ┤├           |      ▐▌
 █      |                                                              |      ▐▌
 █      |                                                 mewbies.com  |      ▐▌
 █      +______________________________________________________________+      ▐▌
 █                                                                            ▐▌
 █                                                                            ▐▌
 █ Here is a screenshot of the unicode for HTML in ANSI if curious:           ▐▌
   this is what I view
 █                                                                            ▐▌
 █                          ___________..___________                          ▐▌
 █                                                                            ▐▌
 █ ASCII ART TEASER:                                                          ▐▌
 █ `````````````                                                              ▐▌
 █ Below is a teaser of one my favorites ASCII art works by Susie Oviatt.     ▐▌
 █ Click HERE to view it in its entirety and against a black background.      ▐▌
 █                                                                            ▐▌
 █                 .                                                          ▐▌
 █               .@.                                    .                     ▐▌
 █               @m@,.                                 .@                     ▐▌
 █              .@m%nm@,.                            .@m@                     ▐▌
 █             .@nvv%vnmm@,.                      .@mn%n@                     ▐▌
 █            .@mnvvv%vvnnmm@,.                .@mmnv%vn@,                    ▐▌
 █            @mmnnvvv%vvvvvnnmm@,.        .@mmnnvvv%vvnm@                    ▐▌
 █            @mmnnvvvvv%vvvvvvnnmm@, ;;;@mmnnvvvvv%vvvnm@,                   ▐▌
 █            `@mmnnvvvvvv%vvvvvnnmmm;;@mmnnvvvvvv%vvvvnmm@                   ▐▌
 █             `@mmmnnvvvvvv%vvvnnmmm;%mmnnvvvvvv%vvvvnnmm@                   ▐▌
 █               `@m%v%v%v%v%v;%;%;%;%;%;%;%%%vv%vvvvnnnmm@                   ▐▌
 █               .,mm@@@@@mm%;;@@m@m@@m@@m@mm;;%%vvvnnnmm@;@,.                ▐▌
 █            .,@mmmmmmvv%%;;@@vmvvvvvvvvvmvm@@;;%%vvnnm@;%mmm@,              ▐▌
 █         .,@mmnnvvvvv%%;;@@vvvvv%%%%%%%vvvvmm@@;;%%mm@;%%nnnnm@,            ▐▌
 █      .,@mnnvv%v%v%v%%;;@mmvvvv%%;*;*;%%vvvvmmm@;;%m;%%v%v%v%vmm@,.         ▐▌
 █  ,@mnnvv%v%v%v%v%v%v%;;@@vvvv%%;*;*;*;%%vvvvm@@;;m%%%v%v%v%v%v%vnnm@,      ▐▌
 █  `    `@mnnvv%v%v%v%%;;@mvvvvv%%;;*;;%%vvvmmmm@;;%m;%%v%v%v%vmm@'   '      ▐▌
 █          `@mmnnvvvvv%%;;@@mvvvv%%%%%%%vvvvmm@@;;%%mm@;%%nnnnm@'            ▐▌
 █             `@mmmmmmvv%%;;@@mvvvvvvvvvvmmm@@;;%%mmnmm@;%mmm@'              ▐▌
 █                `mm@@@@@mm%;;@m@@m@m@m@@m@@;;%%vvvvvnmm@;@'                 ▐▌
 █               ,@m%v%v%v%v%v;%;%;%;%;%;%;%;%vv%vvvvvnnmm@                   ▐▌
 █             .@mmnnvvvvvvv%vvvvnnmm%mmnnvvvvvvv%vvvvnnmm@                   ▐▌
 █            .@mmnnvvvvvv%vvvvvvnnmm'`@mmnnvvvvvv%vvvnnmm@                   ▐▌
 █            @mmnnvvvvv%vvvvvvnnmm@':%::`@mmnnvvvv%vvvnm@'                   ▐▌
 █            @mmnnvvv%vvvvvnnmm@'`:::%%:::'`@mmnnvv%vvmm@                    ▐▌
 █            `@mnvvv%vvnnmm@'     `:;%%;:'     `@mvv%vm@'                    ▐▌
 █             `@mnv%vnnm@'          `;%;'         `@n%n@                     ▐▌
 █              `@m%mm@'              ;%;.           `@m@                     ▐▌
 █               @m@'                 `;%;             `@                     ▐▌
 █               `@'                   ;%;.             '                     ▐▌
 █                `                    `;%;                                   ▐▌
 █                                                                            ▐▌
 █                                                                            ▐▌
 █ "The first Daffodil of Spring" top portion only, by Susie Oviatt           ▐▌
 █                                                                            ▐▌
 █ View more great ASCII art works left menu under GEEK FUN / Scarecrow's     ▐▌
 █ ASCII Art Archive                                                          ▐▌
 █                                                                            ▐▌
 █ //----------------------------------------------------------------------   ▐▌
 █                                                                            ▐▌
 █ If you find mistakes, have suggestions, and or questions please post at    ▐▌
 █ mewbies forum HERE - thank you.                                            ▐▌
 █                                                                            ▐▌
 █ Last update on 10 May '13                                                  ▐▌
 █                                                                            ▐▌
 █▌                                                                           █▌
  █▌                          -   mewbies.com   -                            █▌
   █▌                                                                       █▌
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